James D. Bolt Action Bolt Action Tournament

Start Time 3/24/2018 11:00 AM
End Time 3/24/2018 8:00 PM
Points 1000
Table Miniature Table (x6)
# of Players 1 - 13

Tournament Schedule 3/24/18

1100-1130: Enrollment
1145-1345: Game 1
1345-1445: Lunch Break
1500-1700: Game 2
1715-1915: Game 3
1930: Awards

Tournament Rules

1. FORCES
Players must use a 1,000 requisition points force, consisting of
one or more Reinforced Platoons, as presented in the Bolt Action 2nd ed.
rulebook. Armies can comprise of a maximum of 12
Order dice (i.e. 12 units).
These forces must be selected using one of the following army lists:
- The army list section of the Armies of Germany 2nd ed. supplement book.
- The army list section of the Armies of United States supplement
book.
- The army list section of the Armies of Great Britain supplement
book.
- The army list section of the Armies of the Soviet Union
supplement book.
- The army list section of the Armies of Imperial Japan supplement
book.
- The army list section of the Armies of France and the Allies
supplement book.
- The army list section of the Armies of Italy and the Axis
supplement book.

2. GAME TIME
After two hours of gameplay, the players must finish the current
turn, and then the game ends automatically.

3. ARMY LIST
The players must write down the army list they are going to use for
the duration of the entire tournament. They must leave a copy of
their list to the referee before the start of the tournament. The force
list is public and the opponent can always look at it and ask you
questions about your force.

4. MATCH-UPS
The match-ups of Game 1 will be random. In the following games,
players will be matched using Tournament Points (TP) and Casualty
points, as explained below.

5. SCENARIOS
The scenarios will be randomly selected from the basic rulebook by the Tournament Organizer (Mishap Games) prior to the start of the event. They will be played on tables that have pre-set with terrain by the Tournament Organizer (Mishap Games).

6. TOURNAMENT POINTS (TP)
Victory is calculated as described in the Scenarios being played and
Tournament points are awarded for victories, defeats and draws as
shown below:

Result Tournament Points
Victory 3 TP
Draw 2 TP
Loss 1 TP

In addition, players must also record how many requisition points of
enemy units they destroy during their games. These destroyed
enemies points (‘Casualty points’) are always added
together in a running total and are used as a tiebreaker to pair
players that are on the same level of Tournament points.
From the second round, players will be paired using a Swiss system
(i.e. matching players on the same amount of TPs, in descending
order).
In case of more than two players on the same number of TPs,
players will be matched in descending ‘Casualty points’ total.
If they have the same TP and Casualty points total, players will be
paired in alphabetic order.
When two players that have already met in a previous turn are
matched to play each other again, they must randomly select
opponents from the players on the next table down.

7. WINNING THE TOURNAMENT
The winner is determined at the end of the last round, according to
the following criteria:
• The player with the most TP will be the winner.
• In case of same TP at the top, the winner will be the player
with the highest Casualty points total.
• In case of same Casualty points total, we’ll see if the players
have played each other during the course of the tournament
and the winner will be the winner of such match.
• If the players never met in the tournament, the tournament
ends with random dice roll. Highest roller wins the tie breaker.

8. OTHER PRIZES

There will also be awards for the Favorite Army and the Best Sportsman. The Favorite Army will be chosen by majority vote amongst the players. Same will happen with the Best Sportsman award. Only one award per player will be given.

“Wait a second! We both have US forces! Surely we cannot
fight one another?!” or “A note on historicity”.

Open Bolt Action Tournaments have a very relaxed attitude and
basically encourage the idea of simply collecting a force you like and
turn up for a few games with friends, where we suspend disbelief
and enjoy the game without trying to make it ‘historically plausible’.
If you need to explain to yourself why, for example, these Germans
are fighting against other Germans, there are several ways of
looking at it: you can either assume it is just an exercise, part of a
massive set of maneuvers, or a ‘what if’ scenario depicting a
hypothetical confrontation between different factions of the same
country (easier to imagine with some belligerent nation’s forces
than others…).

PlayersWho Is Playing

James D.

The Organizer

James D.

Bolt Action late War Waffen SS Army

Jesse A.

Probably Imperial Japanese Army

they're pretty cool

Jack T.

British airbourne

The "RED DEVILS"

Roland B.

Royal Italian Army

Thomas T.

Heroes of the Soviet Union

Zac V.

Soviet